Rocket Booster

rocket booster

I made Rocket Booster, a 2.5D game developed using the Unity game engine with a strong focus on skill based gameplay and smooth controls.
In this game, I designed a mission driven experience where the player must guide a rocket from Point A, the launch pad, to Point B, the landing pad, without crashing.


The route is filled with dangerous obstacles, and colliding with any of them instantly causes the rocket to explode.
To make the journey more rewarding, I added collectible coins and stars that encourage exploration and precision flying.
A checkpoint system is implemented to help players recover from mistakes and continue progressing through the level.
Fuel management is a key mechanic in the game, represented through a fuel bar that constantly challenges the player.
To stay airborne, players must collect fuel cans placed strategically along the path.


I spent time fine tuning the controls and physics to ensure the rocket feels responsive and satisfying to control.
The game also features a clean, modern main menu and a fully functional settings system for a polished experience.
Rocket Booster took approximately six months to develop and was built by a dedicated two person team working together.

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